Hi

I am involved in the development of an online multi-player game. Our architecture is based around client applications sending AMQP messages to a central RabbitMQ Broker (likely to be a cluster) and also to local RabbitMQ brokers that sit alongside the multiple match-play application servers.

We also have persistence requirements which will be a mixture of MySQL, in-memory, and perhaps NoSQL solutions.

Could Cloud Foundry work for this setup?

Jon