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    Hey Greg, Yeah, this is how I instinctively want...

    Hey Greg,
    Yeah, this is how I instinctively want to do it. I'm actually doing this as part of research assignment for a grad class, which is why my request was sort of nuts.

    One of the questions...
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    Wrapping a wrapper

    OK, so now things are going really well, I have another (silly) question! :)

    Can I *wrap* a wrapper?

    Here's the class I want to wrap (simplified down):


    class...
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    Awesome! I'll get to work and let you know how it...

    Awesome! I'll get to work and let you know how it goes! Thanks so much for working so hard on this, I really appreciate it.

    EDIT: Fantastic, it works brilliantly. Thank you so much. It looks like...
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    Hey Greg, Thanks for the patched code. It did...

    Hey Greg,
    Thanks for the patched code. It did help a lot, but unfortunately I still can't use RegexpMethodPointcutAdvisor, as it exhibits the same behavior even on the patched code. This is a bit of...
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    Greg, You are a superstar! I'll try out the...

    Greg,
    You are a superstar! I'll try out the patches later (it's a little early and I haven't drunk any coffee yet!) but I can't wait to do so.

    ai4games is exactly as you say it is; it's supposed...
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    Newbie: AOP wrapping and argument numbers

    Hi there,
    I'm trying to wrap an object, and I'm having some trouble.



    c = ProxyFactoryComponent(target = Character(Circle(Constants.radius), brain), interceptors = tagAdvisor)...
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